Exemplo n.º 1
0
    private void Restart()
    {
        Rotation[] level = LevelGenerator.Create().GetRandomRotations(GameStore.instance.weight);
        while (IsSameAsBefore(level))
        {
            level = LevelGenerator.Create().GetRandomRotations(GameStore.instance.weight);
        }
        prev = level;


        if (!GameStore.instance.preserve)
        {
            GameStore.instance.SetLevel(level);
        }
        GameStore.instance.SetTriangles(GenerateTriangles(GameStore.instance.level));

        LogUtils.LogState(GetType().Name);
    }
    private void Restart()
    {
        if (routine != null)
        {
            behaviour.StopCoroutine(routine);
        }

        Rotation[] rotations = Array.Empty <Rotation>();
        while (IsSameAsLevel(rotations))
        {
            rotations = LevelGenerator.Create().GetRandomRotations(GameStore.instance.weight);
        }
        GameStore.instance.SetTriangles(GenerateTriangles(rotations));

        routine = WatchForWin();
        behaviour.StartCoroutine(routine);

        LogUtils.LogState(GetType().Name);
    }