public void BlockKinect(bool block) { if (block) { kinectManager.Block(); GUI_Kinect.SetActive(false); } else { kinectManager.Unblock(); GUI_Kinect.SetActive(true); } }
public void BlockKinect(bool block) { if (block) { kinectManager.Block(); GUI_Kinect.SetActive(false); } else { kinectManager.Unblock(); GUI_Kinect.SetActive(true); } }