/// <summary> /// Return true if specified gamepad button is pressed, otherwise false /// </summary> /// <param name="gamePad">Gamepad ID</param> /// <param name="button">Gamepad button to check</param> public bool IsGamePadButtonPressed(int gamePad, string button) { CheckGamepadConnected(gamePad); return(_map.CheckGamePadButton(_gamePadStates[gamePad], button)); }