/// <summary> /// Return value of specified gamepad trigger /// </summary> /// <param name="gamePad">Gamepad ID</param> /// <param name="trigger">Gamepad trigger to check</param> public float GetGamePadTrigger(int gamePad, string trigger) { CheckGamepadConnected(gamePad); return(_map.CheckGamePadTrigger(_gamePadStates[gamePad], trigger)); }