//private constructor used to prevent creating instances of the class
        private CameraConnection()
        {
            _cameraListIndex = 0;
            _reader          = new ReadBarcode();
            _timer           = new TimerClock(2000);
            _timer.GetTimer().Elapsed += new ElapsedEventHandler(TimeHandler);
            CamerasList           = new ObservableCollection <string>();
            _filterInfoCollection = new FilterInfoCollection(FilterCategory.VideoInputDevice);
            _output = new Output();

            foreach (FilterInfo device in _filterInfoCollection)
            {
                CamerasList.Add(device.Name);
            }

            _videoCaptureDevice = new VideoCaptureDevice(_filterInfoCollection[_cameraListIndex].MonikerString);
        }
Exemplo n.º 2
0
    //public float windDirection;

    private void OnTriggerStay(Collider other)
    {
        if (other.gameObject.CompareTag("Player"))
        {
            Rigidbody rb        = other.gameObject.GetComponent <Rigidbody>();
            Vector3   windForce = new Vector3(-windPower, 0, 0);
            rb.AddForce(windForce);
        }

        if (other != null)
        {
            ITimer otherTimer = other.gameObject.GetComponent <ITimer>();
            if (otherTimer != null)
            {
                otherTimer.GetTimer();
                otherTimer.Countdown(2);
            }
        }
    }