Exemplo n.º 1
0
        public GameEngine(ILogHelper log)
        {
            Definer.Instance().Init(this);
            _propertyManager        = new PropertyManager();
            _propertyManager.Engine = this;

            _skillManager        = new SkillManager();
            _skillManager.Engine = this;

            _coreManager        = new CoreManager();
            _coreManager.Engine = this;

            _playerManager = new PlayerManager();

            _damageTypeManager        = new DamageTypeManager();
            _damageTypeManager.Engine = this;

            _statusManager        = new StatusManager();
            _statusManager.Engine = this;

            _statManager = new StatManager(this);

            _playerManager.Engine = this;
            _classManager         = new ClassManager();
            _classManager.Engine  = this;
            _duelManager          = new DuelManager();
            _duelManager.Engine   = this;

            _log              = log;
            Players           = new Dictionary <string, Entity>();
            Enemies           = new Dictionary <string, Entity>();
            Timer             = new MockTimer();
            Sanit             = new Sanitizer(this);
            DeclaredVariables = new Dictionary <string, MeVariable>();

            commandsQueue = new ConcurrentQueue <Command>();
            _nextSave     = Timer.GetFuture(GameConstants.SAVE_INTERVAL);
        }