Exemplo n.º 1
0
        public void Run(uint desiredFps)
        {
            bool quit          = false;
            uint ticksPerFrame = FPSToTicksPerFrame(desiredFps);
            uint ticks;

            while (!quit)
            {
                _timer.Start();
                SDL.SDL_Event e;
                while (SDL.SDL_PollEvent(out e) != 0)
                {
                    switch (e.type)
                    {
                    case SDL.SDL_EventType.SDL_QUIT:
                        quit = true;
                        break;

                    case SDL.SDL_EventType.SDL_KEYDOWN:
                        _input.KeyboardBindings.UpdateStateAndDispatchEvents();
                        break;

                    case SDL.SDL_EventType.SDL_KEYUP:
                        _input.KeyboardBindings.UpdateStateAndDispatchEvents();
                        break;

                    case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
                        this.HandleMouseButtonEvent(e);
                        break;

                    case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
                        this.HandleMouseButtonEvent(e);
                        break;
                    }
                }
                _scene.Render();

                ticks = _timer.GetElapsedTicks();
                if (ticks < ticksPerFrame)
                {
                    _timer.Sleep((ticksPerFrame - ticks));
                }
                double elapsedMillisecods = _timer.GetElapsedTicks() / 10000.0;
                _physics.Update(elapsedMillisecods);
                elapsedMillisecods = _timer.GetElapsedTicks() / 10000.0;
                _updater.UpdateObjects(elapsedMillisecods);
            }
        }