public void OnDistanceChanged(float v) { if (_patterns != null) { _spawner?.OnDistanceChanged(v); } }
public void OnDistanceChanged(float value) { _currentDistance = value; if (!_enabled) { return; } _spawner.OnDistanceChanged(value); }
public void OnDistanceChanged(float v) { if (_patterns != null) { _spawner?.OnDistanceChanged(v); } }
public void OnDistanceChanged(float value) { _currentDistance = value; if (!_enabled) { return; } _spawner.OnDistanceChanged(value); }