Exemplo n.º 1
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 public FluctuationDirector(IPongDirectorOwner owner) : base(owner)
 {
     _random = new MTRandom();
 }
Exemplo n.º 2
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 public CameraRollFluctuation(IPongDirectorOwner owner) : base(owner)
 {
     _camera = owner.PongCamera;
 }
Exemplo n.º 3
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 public BaseDirector(IPongDirectorOwner owner)
 {
     _owner = owner;
 }
Exemplo n.º 4
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 public PongDirector(IPongDirectorOwner owner)
     : base(owner)
 {
     _ballEntities = _owner.Engine.GetEntitiesFor(_ballFamily);
 }
Exemplo n.º 5
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 public Fluctuation(IPongDirectorOwner _owner)
 {
     this._owner = _owner;
 }
Exemplo n.º 6
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 public MovingWarpFluctuation(IPongDirectorOwner _owner) : base(_owner)
 {
     _warpEffect = new VerticalWarp(_owner.PongPostProcessor, _owner.Content);
 }
Exemplo n.º 7
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 public CameraWobbleFluctuation(IPongDirectorOwner owner) : base(owner)
 {
     _camera = _owner.PongCamera;
 }
Exemplo n.º 8
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 public AstheticsDirector(IPongDirectorOwner owner) : base(owner)
 {
     _edgeEntities = _owner.Engine.GetEntitiesFor(_edgeFamily);
 }