Example #1
0
 public FluctuationDirector(IPongDirectorOwner owner) : base(owner)
 {
     _random = new MTRandom();
 }
 public CameraRollFluctuation(IPongDirectorOwner owner) : base(owner)
 {
     _camera = owner.PongCamera;
 }
Example #3
0
 public BaseDirector(IPongDirectorOwner owner)
 {
     _owner = owner;
 }
Example #4
0
 public PongDirector(IPongDirectorOwner owner)
     : base(owner)
 {
     _ballEntities = _owner.Engine.GetEntitiesFor(_ballFamily);
 }
Example #5
0
 public Fluctuation(IPongDirectorOwner _owner)
 {
     this._owner = _owner;
 }
Example #6
0
 public MovingWarpFluctuation(IPongDirectorOwner _owner) : base(_owner)
 {
     _warpEffect = new VerticalWarp(_owner.PongPostProcessor, _owner.Content);
 }
 public CameraWobbleFluctuation(IPongDirectorOwner owner) : base(owner)
 {
     _camera = _owner.PongCamera;
 }
Example #8
0
 public AstheticsDirector(IPongDirectorOwner owner) : base(owner)
 {
     _edgeEntities = _owner.Engine.GetEntitiesFor(_edgeFamily);
 }