public FluctuationDirector(IPongDirectorOwner owner) : base(owner) { _random = new MTRandom(); }
public CameraRollFluctuation(IPongDirectorOwner owner) : base(owner) { _camera = owner.PongCamera; }
public BaseDirector(IPongDirectorOwner owner) { _owner = owner; }
public PongDirector(IPongDirectorOwner owner) : base(owner) { _ballEntities = _owner.Engine.GetEntitiesFor(_ballFamily); }
public Fluctuation(IPongDirectorOwner _owner) { this._owner = _owner; }
public MovingWarpFluctuation(IPongDirectorOwner _owner) : base(_owner) { _warpEffect = new VerticalWarp(_owner.PongPostProcessor, _owner.Content); }
public CameraWobbleFluctuation(IPongDirectorOwner owner) : base(owner) { _camera = _owner.PongCamera; }
public AstheticsDirector(IPongDirectorOwner owner) : base(owner) { _edgeEntities = _owner.Engine.GetEntitiesFor(_edgeFamily); }