Exemplo n.º 1
0
 public void GenerateMips(ID3D10ShaderResourceView *pShaderResourceView)
 {
     ((delegate * unmanaged <ID3D10Device *, ID3D10ShaderResourceView *, void>)(lpVtbl[37]))((ID3D10Device *)Unsafe.AsPointer(ref this), pShaderResourceView);
 }
Exemplo n.º 2
0
 public int SetResource([NativeTypeName("ID3D10ShaderResourceView *")] ID3D10ShaderResourceView *pResource)
 {
     return(((delegate * unmanaged <ID3D10EffectShaderResourceVariable *, ID3D10ShaderResourceView *, int>)(lpVtbl[25]))((ID3D10EffectShaderResourceVariable *)Unsafe.AsPointer(ref this), pResource));
 }
 public HRESULT SetResource(ID3D10ShaderResourceView *pResource)
 {
     return(((delegate * unmanaged <ID3D10EffectShaderResourceVariable *, ID3D10ShaderResourceView *, int>)(lpVtbl[25]))((ID3D10EffectShaderResourceVariable *)Unsafe.AsPointer(ref this), pResource));
 }
Exemplo n.º 4
0
 public HRESULT SetTextureBuffer(ID3D10ShaderResourceView *pTextureBuffer)
 {
     return(((delegate * unmanaged <ID3D10EffectConstantBuffer *, ID3D10ShaderResourceView *, int>)(lpVtbl[27]))((ID3D10EffectConstantBuffer *)Unsafe.AsPointer(ref this), pTextureBuffer));
 }
Exemplo n.º 5
0
 public int SetTextureBuffer([NativeTypeName("ID3D10ShaderResourceView *")] ID3D10ShaderResourceView *pTextureBuffer)
 {
     return(((delegate * unmanaged <ID3D10EffectConstantBuffer *, ID3D10ShaderResourceView *, int>)(lpVtbl[27]))((ID3D10EffectConstantBuffer *)Unsafe.AsPointer(ref this), pTextureBuffer));
 }