public void GenerateMips(ID3D10ShaderResourceView *pShaderResourceView) { ((delegate * unmanaged <ID3D10Device *, ID3D10ShaderResourceView *, void>)(lpVtbl[37]))((ID3D10Device *)Unsafe.AsPointer(ref this), pShaderResourceView); }
public int SetResource([NativeTypeName("ID3D10ShaderResourceView *")] ID3D10ShaderResourceView *pResource) { return(((delegate * unmanaged <ID3D10EffectShaderResourceVariable *, ID3D10ShaderResourceView *, int>)(lpVtbl[25]))((ID3D10EffectShaderResourceVariable *)Unsafe.AsPointer(ref this), pResource)); }
public HRESULT SetResource(ID3D10ShaderResourceView *pResource) { return(((delegate * unmanaged <ID3D10EffectShaderResourceVariable *, ID3D10ShaderResourceView *, int>)(lpVtbl[25]))((ID3D10EffectShaderResourceVariable *)Unsafe.AsPointer(ref this), pResource)); }
public HRESULT SetTextureBuffer(ID3D10ShaderResourceView *pTextureBuffer) { return(((delegate * unmanaged <ID3D10EffectConstantBuffer *, ID3D10ShaderResourceView *, int>)(lpVtbl[27]))((ID3D10EffectConstantBuffer *)Unsafe.AsPointer(ref this), pTextureBuffer)); }
public int SetTextureBuffer([NativeTypeName("ID3D10ShaderResourceView *")] ID3D10ShaderResourceView *pTextureBuffer) { return(((delegate * unmanaged <ID3D10EffectConstantBuffer *, ID3D10ShaderResourceView *, int>)(lpVtbl[27]))((ID3D10EffectConstantBuffer *)Unsafe.AsPointer(ref this), pTextureBuffer)); }