Esempio n. 1
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 public void GenerateMips(ID3D10ShaderResourceView *pShaderResourceView)
 {
     ((delegate * unmanaged <ID3D10Device *, ID3D10ShaderResourceView *, void>)(lpVtbl[37]))((ID3D10Device *)Unsafe.AsPointer(ref this), pShaderResourceView);
 }
Esempio n. 2
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 public int SetResource([NativeTypeName("ID3D10ShaderResourceView *")] ID3D10ShaderResourceView *pResource)
 {
     return(((delegate * unmanaged <ID3D10EffectShaderResourceVariable *, ID3D10ShaderResourceView *, int>)(lpVtbl[25]))((ID3D10EffectShaderResourceVariable *)Unsafe.AsPointer(ref this), pResource));
 }
 public HRESULT SetResource(ID3D10ShaderResourceView *pResource)
 {
     return(((delegate * unmanaged <ID3D10EffectShaderResourceVariable *, ID3D10ShaderResourceView *, int>)(lpVtbl[25]))((ID3D10EffectShaderResourceVariable *)Unsafe.AsPointer(ref this), pResource));
 }
Esempio n. 4
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 public HRESULT SetTextureBuffer(ID3D10ShaderResourceView *pTextureBuffer)
 {
     return(((delegate * unmanaged <ID3D10EffectConstantBuffer *, ID3D10ShaderResourceView *, int>)(lpVtbl[27]))((ID3D10EffectConstantBuffer *)Unsafe.AsPointer(ref this), pTextureBuffer));
 }
Esempio n. 5
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 public int SetTextureBuffer([NativeTypeName("ID3D10ShaderResourceView *")] ID3D10ShaderResourceView *pTextureBuffer)
 {
     return(((delegate * unmanaged <ID3D10EffectConstantBuffer *, ID3D10ShaderResourceView *, int>)(lpVtbl[27]))((ID3D10EffectConstantBuffer *)Unsafe.AsPointer(ref this), pTextureBuffer));
 }