private void OnHealthChange(int newHealth)
 {
     if (newHealth == 0)
     {
         GlobalManager.Clear();
         resetLevel();
     }
 }
    IEnumerator WaitForShenron()
    {
        GlobalManager.paused = true;
        Instantiate(shenron, this.gameObject.transform.position + Vector3.up * 40f, Quaternion.identity);
        yield return(new WaitForSeconds(10));

        GlobalManager.Clear();
        GlobalManager.paused = false;
        resetLevel();
    }