private void OnHealthChange(int newHealth) { if (newHealth == 0) { GlobalManager.Clear(); resetLevel(); } }
IEnumerator WaitForShenron() { GlobalManager.paused = true; Instantiate(shenron, this.gameObject.transform.position + Vector3.up * 40f, Quaternion.identity); yield return(new WaitForSeconds(10)); GlobalManager.Clear(); GlobalManager.paused = false; resetLevel(); }