Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (isSwitchedOn)
        {
            switchedOnTimer += Time.deltaTime;
        }
        else
        {
            switchedOnTimer = 0;
        }

        if (switchedOnTimer > activeTimer)
        {
            GetComponent <SpriteRenderer>().sprite = normalSprite;
            isSwitchedOn = false;
            connectedGem.Disappear();
        }
    }