protected void AddLocalizedGameString(EmoticonPack emoticonPack)
        {
            GameStringWriter.AddEmoticonPackName(emoticonPack.Id, emoticonPack.Name);

            if (emoticonPack.Description != null)
            {
                GameStringWriter.AddEmoticonPackDescription(emoticonPack.Id, GetTooltip(emoticonPack.Description, FileOutputOptions.DescriptionType));
            }

            GameStringWriter.AddEmoticonPackSortName(emoticonPack.Id, emoticonPack.SortName);
        }