public void MuteGameSound()
 {
     SoundState = GameSoundState.Muted;
 }
 public void UnMuteGameSound()
 {
     SoundState = GameSoundState.UnMuted;
 }
 // Use this for initialization
 void Start()
 {
     backGroundMusic = GetComponent<AudioSource>();
     SoundState = GetPersistentSoundStatus();
     backGroundMusic.pitch = minSoundPitch;
     targetSoundPitch = minSoundPitch;
 }