// Start is called before the first frame update void Start() { spawn = GameObject.Find("Spawn").transform.position; player = FindObjectOfType <Mouvment>(); player.SetSpawn(spawn); player.SetCheckpoint(spawn); player.Respawn(); }
private void Start() { player = GameObject.FindGameObjectWithTag("Player"); mouvmentInstance = this; speed = minSpeed; Camera.main.fieldOfView = minFieldOfView; playerStamina = GameObject.FindGameObjectWithTag("Player").GetComponent <stamina>(); }
private IEnumerator OnTriggerEnter(Collider col) { Timer timerObject = FindObjectOfType <Timer>(); Mouvment player = FindObjectOfType <Mouvment>(); if (col.tag.Equals("Player")) { win_screen.SetActive(true); player.winLevel(); timerObject.stopTimer(); this.final_time_win.text = timerObject.getElapsedTime(); particle.Play(); yield return(new WaitForSeconds(3)); win_screen.SetActive(false); } }
void Start() { playerPosition = FindObjectOfType <Mouvment>(); spawn = playerPosition.spawn; }
private void Start() { player = FindObjectOfType <Mouvment>(); }