Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     spawn  = GameObject.Find("Spawn").transform.position;
     player = FindObjectOfType <Mouvment>();
     player.SetSpawn(spawn);
     player.SetCheckpoint(spawn);
     player.Respawn();
 }
Exemplo n.º 2
0
 private void Start()
 {
     player                  = GameObject.FindGameObjectWithTag("Player");
     mouvmentInstance        = this;
     speed                   = minSpeed;
     Camera.main.fieldOfView = minFieldOfView;
     playerStamina           = GameObject.FindGameObjectWithTag("Player").GetComponent <stamina>();
 }
Exemplo n.º 3
0
    private IEnumerator OnTriggerEnter(Collider col)
    {
        Timer    timerObject = FindObjectOfType <Timer>();
        Mouvment player      = FindObjectOfType <Mouvment>();

        if (col.tag.Equals("Player"))
        {
            win_screen.SetActive(true);
            player.winLevel();
            timerObject.stopTimer();
            this.final_time_win.text = timerObject.getElapsedTime();
            particle.Play();
            yield return(new WaitForSeconds(3));

            win_screen.SetActive(false);
        }
    }
Exemplo n.º 4
0
 void Start()
 {
     playerPosition = FindObjectOfType <Mouvment>();
     spawn          = playerPosition.spawn;
 }
Exemplo n.º 5
0
 private void Start()
 {
     player = FindObjectOfType <Mouvment>();
 }