public void MuteGameSound() { SoundState = GameSoundState.Muted; }
public void UnMuteGameSound() { SoundState = GameSoundState.UnMuted; }
// Use this for initialization void Start() { backGroundMusic = GetComponent<AudioSource>(); SoundState = GetPersistentSoundStatus(); backGroundMusic.pitch = minSoundPitch; targetSoundPitch = minSoundPitch; }