public override void OnEnter(GamePlayer player)
        {
            base.OnEnter(player);

            // Set selected
            player.Selected = false;

            if (player.Dice != null)
                player.Dice.Disable();


            // UnFocus the player indicator
            player.UnFocusUIInterfaceObject(GamePlayer.UIInterfaceObject.PlayerIndicator);

            if (player.PawnsAtEnd > 0)
                player.UnFocusUIInterfaceObject(GamePlayer.UIInterfaceObject.PlayerIndicator2);

            if (player.PawnsAtEnd > 1)
                player.UnFocusUIInterfaceObject(GamePlayer.UIInterfaceObject.PlayerIndicator3);
        }