public override void OnEnter(GamePlayer player) { base.OnEnter(player); // Set selected player.Selected = false; if (player.Dice != null) player.Dice.Disable(); // UnFocus the player indicator player.UnFocusUIInterfaceObject(GamePlayer.UIInterfaceObject.PlayerIndicator); if (player.PawnsAtEnd > 0) player.UnFocusUIInterfaceObject(GamePlayer.UIInterfaceObject.PlayerIndicator2); if (player.PawnsAtEnd > 1) player.UnFocusUIInterfaceObject(GamePlayer.UIInterfaceObject.PlayerIndicator3); }