private void switchWeapon(bool changingUp)
 {
     gameManagement.ChangeWeaponScrolling(changingUp);
     // Deactivate old weapon
     activeWeapon.gameObject.SetActive(false);
     activeWeapon = gameManagement.WeaponsInventory[gameManagement.ActiveWeaponID];
     // Activate new weapon
     activeWeapon.gameObject.SetActive(true);
     activeWeapon.setAmmoText();
 }