private void switchWeaponByIndex(int weaponIndex)
    {
        bool result = gameManagement.ChangeWeaponByIndex(weaponIndex);

        if (result)
        {
            activeWeapon.gameObject.SetActive(false);
            activeWeapon = gameManagement.WeaponsInventory[gameManagement.ActiveWeaponID];

            activeWeapon.gameObject.SetActive(true);
        }
    }