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A first person shooter coded in Unity over 3 months for a college class.

Implemented Features:

  • Three fully working weapons: Pistol, Shotgun and Machine gun using real projectiles.
  • Level generation using an image file.
  • Basic enemy behaviour(follow and shoot) that uses sight lines.
  • Animation that matches the behaviour ingame(attack speed modifies animation speed of enemies).
  • A dynamic difficulty system that includes changing difficulty based on recent events as well as over the entire game. This is done by changing enemy attack speed/damage based on how well the player is doing.
  • 4 levels.

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Game for the game practicum module

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