protected override void LoadContent() { Batch = new SpriteBatch(GraphicsDevice); VirtualContent = new List <VirtualTexture>(); GFX.LoadContent(); SetScene(new StartupScene()); }
protected override void LoadContent() { Batch = new SpriteBatch(GraphicsDevice); VirtualContent = new List <VirtualTexture>(); GFX.LoadContent(); SetScene(new StartupScene()); }