}; //a list of states where the enemy is hit void Start() { animator = GFX.GetComponent <EnemyAnimator>(); rb = GetComponent <Rigidbody2D>(); EnemyManager.enemyList.Add(gameObject); RandomizeValues(); }
}; //a list of states where the enemy is hit void Start() { animator = GFX.GetComponent <EnemyAnimator>(); rb = GetComponent <Rigidbody2D>(); EnemyManager.enemyList.Add(gameObject); RandomizeValues(); }