protected override void Draw(GameTime gameTime) { GFX.Clear(Color.DarkBlue); GFX.Begin(); Scene?.Draw(GFX); GFX.End(); base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { GFX.Clear(Color.DarkBlue); GFX.Begin(); Scene?.Draw(GFX); GFX.End(); base.Draw(gameTime); }