private void OnAmmoUpdated(int ammo)
 {
     _ammo = ammo;
     _ammoBar.UpdateValue((float)_ammo / _fullClip);
 }
 private void OnCurrentHealthChanged(int health)
 {
     _healthBar.UpdateValue((float)health / _unit.Damageable.MaxHealth);
 }
 private void OnHealthChanged(int newHealth)
 {
     _currentHealth = newHealth;
     _healthBar.UpdateValue((float)_currentHealth / _maxHealth);
 }