//============================== OVERRAIDEABLES =========================================== //Confirm Button Hit --> Hace el efecto que muestra que el boton era el correcto. protected virtual void Die() { EnemyHealthBar.FadeOut(3f); agent.enabled = false; rb.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative; rb.isKinematic = true; MainColl.enabled = false; FRitmo.HideVulnerability(); StartCoroutine(FallAfterDie(3f)); OnDie(); }