private void OnAmmoUpdated(int ammo) { _ammo = ammo; _ammoBar.UpdateValue((float)_ammo / _fullClip); }
private void OnCurrentHealthChanged(int health) { _healthBar.UpdateValue((float)health / _unit.Damageable.MaxHealth); }
private void OnHealthChanged(int newHealth) { _currentHealth = newHealth; _healthBar.UpdateValue((float)_currentHealth / _maxHealth); }