Exemplo n.º 1
0
        GameObject convert_to_gameobject(string base64)
        {
            byte[]       compression  = System.Convert.FromBase64String(base64);
            MemoryStream stream       = new MemoryStream(compression);
            MemoryStream other_stream = new MemoryStream(4096); // ughhhh

            using (DeflateStream inflater = new DeflateStream(stream, CompressionMode.Decompress)) {
                inflater.CopyTo(other_stream);
            }
            byte[] object_info = other_stream.ToArray();
            // Magic voodoo
            IReader reader = new FastReader(object_info);
            Tag     tag    = TagManager.Create(reader.ReadKleiString());

            // Blood sacrifice -SB
            KSerialization.Manager.Clear();
            KSerialization.Manager.DeserializeDirectory(reader);

            Transform transform = this.transform;

            // Even more magic voodoo
            // The first argument gets us a blank prefab for an object defined
            //   in the base64 string, put there by the sender
            // Arugments 2-4 get the position, rotation, and localScale of the
            //   current 'this' kmonobehavior
            // Lastly is the Reader which is above
            // And finally, because its a SaveLoadRoot, that just loaded an
            //   object, we need to get that object
            return(SaveLoadRoot.Load(SaveLoader.Instance.saveManager.GetPrefab(tag),
                                     transform.GetPosition(),
                                     transform.rotation,
                                     transform.localScale,
                                     reader).gameObject);
        }
Exemplo n.º 2
0
 private void OnDeserialized()
 {
     if (serializationBuffer != null)
     {
         FastReader fastReader = new FastReader(serializationBuffer);
         int        num        = fastReader.ReadInt32();
         for (int i = 0; i < num; i++)
         {
             string text     = fastReader.ReadKleiString();
             int    num2     = fastReader.ReadInt32();
             int    position = fastReader.Position;
             Type   type     = Type.GetType(text);
             if (type == null)
             {
                 DebugUtil.LogWarningArgs("Type no longer exists: " + text);
                 fastReader.SkipBytes(num2);
             }
             else
             {
                 ItemType val = (typeof(ItemType) == type) ? default(ItemType) : ((ItemType)Activator.CreateInstance(type));
                 Deserializer.DeserializeTypeless(val, fastReader);
                 if (fastReader.Position != position + num2)
                 {
                     DebugUtil.LogWarningArgs("Expected to be at offset", position + num2, "but was only at offset", fastReader.Position, ". Skipping to catch up.");
                     fastReader.SkipBytes(position + num2 - fastReader.Position);
                 }
                 items.Add(val);
             }
         }
     }
 }
    private static void ParseHashTable(FastReader reader)
    {
        int num = reader.ReadInt32();

        for (int i = 0; i < num; i++)
        {
            int    hash = reader.ReadInt32();
            string text = reader.ReadKleiString();
            HashCache.Get().Add(hash, text);
        }
    }
    public static void ParseAnimData(KBatchGroupData data, HashedString fileNameHash, FastReader reader, KAnimFileData animFile)
    {
        CheckHeader("ANIM", reader);
        uint num = reader.ReadUInt32();

        Assert(num == 5, "Invalid anim.bytes version");
        reader.ReadInt32();
        reader.ReadInt32();
        int num2 = reader.ReadInt32();

        animFile.maxVisSymbolFrames = 0;
        animFile.animCount          = 0;
        animFile.frameCount         = 0;
        animFile.elementCount       = 0;
        animFile.firstAnimIndex     = data.anims.Count;
        animFile.animBatchTag       = data.groupID;
        data.animIndex.Add(fileNameHash, data.anims.Count);
        animFile.firstElementIndex = data.frameElements.Count;
        for (int i = 0; i < num2; i++)
        {
            KAnim.Anim anim = new KAnim.Anim(animFile, data.anims.Count);
            anim.name = reader.ReadKleiString();
            string text = animFile.name + "." + anim.name;
            anim.id = text;
            HashCache.Get().Add(anim.name);
            HashCache.Get().Add(text);
            anim.hash = anim.name;
            anim.rootSymbol.HashValue = reader.ReadInt32();
            anim.frameRate            = reader.ReadSingle();
            anim.firstFrameIdx        = data.animFrames.Count;
            anim.numFrames            = reader.ReadInt32();
            anim.totalTime            = (float)anim.numFrames / anim.frameRate;
            anim.scaledBoundingRadius = 0f;
            for (int j = 0; j < anim.numFrames; j++)
            {
                KAnim.Anim.Frame item = default(KAnim.Anim.Frame);
                float            num3 = reader.ReadSingle();
                float            num4 = reader.ReadSingle();
                float            num5 = reader.ReadSingle();
                float            num6 = reader.ReadSingle();
                item.bbox = new AABB3(new Vector3(num3 - num5 * 0.5f, 0f - (num4 + num6 * 0.5f), 0f) * 0.005f, new Vector3(num3 + num5 * 0.5f, 0f - (num4 - num6 * 0.5f), 0f) * 0.005f);
                float num7 = Math.Max(Math.Abs(item.bbox.max.x), Math.Abs(item.bbox.min.x));
                float num8 = Math.Max(Math.Abs(item.bbox.max.y), Math.Abs(item.bbox.min.y));
                float num9 = Math.Max(num7, num8);
                anim.unScaledSize.x       = Math.Max(anim.unScaledSize.x, num7 / 0.005f);
                anim.unScaledSize.y       = Math.Max(anim.unScaledSize.y, num8 / 0.005f);
                anim.scaledBoundingRadius = Math.Max(anim.scaledBoundingRadius, Mathf.Sqrt(num9 * num9 + num9 * num9));
                item.idx             = data.animFrames.Count;
                item.firstElementIdx = data.frameElements.Count;
                item.numElements     = reader.ReadInt32();
                int num10 = 0;
                for (int k = 0; k < item.numElements; k++)
                {
                    KAnim.Anim.FrameElement item2 = default(KAnim.Anim.FrameElement);
                    item2.fileHash = fileNameHash;
                    item2.symbol   = new KAnimHashedString(reader.ReadInt32());
                    item2.frame    = reader.ReadInt32();
                    item2.folder   = new KAnimHashedString(reader.ReadInt32());
                    item2.flags    = reader.ReadInt32();
                    float a = reader.ReadSingle();
                    float b = reader.ReadSingle();
                    float g = reader.ReadSingle();
                    float r = reader.ReadSingle();
                    item2.multColour = new Color(r, g, b, a);
                    float m  = reader.ReadSingle();
                    float m2 = reader.ReadSingle();
                    float m3 = reader.ReadSingle();
                    float m4 = reader.ReadSingle();
                    float m5 = reader.ReadSingle();
                    float m6 = reader.ReadSingle();
                    reader.ReadSingle();
                    item2.transform.m00 = m;
                    item2.transform.m01 = m3;
                    item2.transform.m02 = m5;
                    item2.transform.m10 = m2;
                    item2.transform.m11 = m4;
                    item2.transform.m12 = m6;
                    int symbolIndex = data.GetSymbolIndex(item2.symbol);
                    if (symbolIndex == -1)
                    {
                        num10++;
                        item2.symbol = MISSING_SYMBOL;
                    }
                    else
                    {
                        item2.symbolIdx = symbolIndex;
                        data.frameElements.Add(item2);
                        animFile.elementCount++;
                    }
                }
                item.numElements -= num10;
                data.animFrames.Add(item);
                animFile.frameCount++;
            }
            data.AddAnim(anim);
            animFile.animCount++;
        }
        Debug.Assert(num2 == animFile.animCount);
        data.animCount[fileNameHash] = animFile.animCount;
        animFile.maxVisSymbolFrames  = Math.Max(animFile.maxVisSymbolFrames, reader.ReadInt32());
        data.UpdateMaxVisibleSymbols(animFile.maxVisSymbolFrames);
        ParseHashTable(reader);
    }
    public static int ParseBuildData(KBatchGroupData data, KAnimHashedString fileNameHash, FastReader reader, List <Texture2D> textures)
    {
        CheckHeader("BILD", reader);
        int num = reader.ReadInt32();

        if (num != 10 && num != 9)
        {
            Debug.LogError(fileNameHash + " has invalid build.bytes version [" + num + "]");
            return(-1);
        }
        KAnimGroupFile.Group group = KAnimGroupFile.GetGroup(data.groupID);
        if (group == null)
        {
            Debug.LogErrorFormat("[{1}] Failed to get group [{0}]", data.groupID, fileNameHash.DebuggerDisplay);
        }
        KAnim.Build build = null;
        int         num2  = reader.ReadInt32();
        int         num3  = reader.ReadInt32();

        build = data.AddNewBuildFile(fileNameHash);
        build.textureCount = textures.Count;
        if (textures.Count > 0)
        {
            data.AddTextures(textures);
        }
        build.symbols  = new KAnim.Build.Symbol[num2];
        build.frames   = new KAnim.Build.SymbolFrame[num3];
        build.name     = reader.ReadKleiString();
        build.batchTag = ((!group.swapTarget.IsValid) ? data.groupID : group.target);
        build.fileHash = fileNameHash;
        int num4 = 0;

        for (int i = 0; i < build.symbols.Length; i++)
        {
            KAnimHashedString  hash   = new KAnimHashedString(reader.ReadInt32());
            KAnim.Build.Symbol symbol = new KAnim.Build.Symbol();
            symbol.build = build;
            symbol.hash  = hash;
            if (num > 9)
            {
                symbol.path = new KAnimHashedString(reader.ReadInt32());
            }
            symbol.colourChannel            = new KAnimHashedString(reader.ReadInt32());
            symbol.flags                    = reader.ReadInt32();
            symbol.firstFrameIdx            = data.symbolFrameInstances.Count;
            symbol.numFrames                = reader.ReadInt32();
            symbol.symbolIndexInSourceBuild = i;
            int num5 = 0;
            for (int j = 0; j < symbol.numFrames; j++)
            {
                KAnim.Build.SymbolFrame         symbolFrame = new KAnim.Build.SymbolFrame();
                KAnim.Build.SymbolFrameInstance item        = default(KAnim.Build.SymbolFrameInstance);
                item.symbolFrame           = symbolFrame;
                symbolFrame.fileNameHash   = fileNameHash;
                symbolFrame.sourceFrameNum = reader.ReadInt32();
                symbolFrame.duration       = reader.ReadInt32();
                item.buildImageIdx         = data.textureStartIndex[fileNameHash] + reader.ReadInt32();
                if (item.buildImageIdx >= textures.Count + data.textureStartIndex[fileNameHash])
                {
                    Debug.LogErrorFormat("{0} Symbol: [{1}] tex count: [{2}] buildImageIdx: [{3}] group total [{4}]", fileNameHash.ToString(), symbol.hash, textures.Count, item.buildImageIdx, data.textureStartIndex[fileNameHash]);
                }
                item.symbolIdx = data.GetSymbolCount();
                num5           = Math.Max(symbolFrame.sourceFrameNum + symbolFrame.duration, num5);
                float num6 = reader.ReadSingle();
                float num7 = reader.ReadSingle();
                float num8 = reader.ReadSingle();
                float num9 = reader.ReadSingle();
                symbolFrame.bboxMin = new Vector2(num6 - num8 * 0.5f, num7 - num9 * 0.5f);
                symbolFrame.bboxMax = new Vector2(num6 + num8 * 0.5f, num7 + num9 * 0.5f);
                float x     = reader.ReadSingle();
                float num10 = reader.ReadSingle();
                float x2    = reader.ReadSingle();
                float num11 = reader.ReadSingle();
                symbolFrame.uvMin  = new Vector2(x, 1f - num10);
                symbolFrame.uvMax  = new Vector2(x2, 1f - num11);
                build.frames[num4] = symbolFrame;
                data.symbolFrameInstances.Add(item);
                num4++;
            }
            symbol.numLookupFrames = num5;
            data.AddBuildSymbol(symbol);
            build.symbols[i] = symbol;
        }
        ParseHashTable(reader);
        return(build.index);
    }