Exemplo n.º 1
0
    private IEnumerator RunAttackCountdown()
    {
        _currentCountdownLabel = Instantiate(_countdownLabel);
        _manager.AddToGameplayUI(_currentCountdownLabel.transform);
        _currentCountdownLabel.Initialize(transform);

        float countDown = _attackTimer;

        while (countDown > 0.0f)
        {
            _currentCountdownLabel.UpdateValue(countDown);
            countDown -= Time.deltaTime;
            if (countDown <= 0.0f)
            {
                SpawnCombatNumber("TIME SPHERE", CombatMessageType.Normal);
                Vector3 timeSpherePos = transform.position;
                timeSpherePos.y = 0.0f;
                var timeSphere = ObjectPoolController.Instance.Spawn(_timeSphere.gameObject, timeSpherePos, Quaternion.identity);
                countDown += _attackTimer;
            }
            yield return(null);
        }
    }