private void Hurt(EnemyAI ai, int damage)
 {
     ai.DamageHP(damage);
     //Destroy(this.gameObject);//Temp method.
     gameObject.SetActive(false);
 }
 private void Hurt(EnemyAI ai, int damage)
 {
     ai.DamageHP(damage);
     Destroy(this.gameObject);//Temp method.
 }