Exemplo n.º 1
0
    IEnumerator FreezeEnemies(List <GameObject> targetObjects)
    {
        Debug.Log("Freezing " + targetObjects.Count + " Enemies.");
        while (targetObjects.Count > 0)
        {
            //Freeze Animation
            particles.GetComponent <ParticleSystem>().Play();

            foreach (var target in targetObjects)
            {
                EnemyAI enemy = target.GetComponent <EnemyAI>();
                if (enemy.isActiveAndEnabled)
                {
                    enemy.ApplyFreezeEffect();
                }
            }

            yield return(new WaitForSeconds(timePerShot));
        }
    }