protected void DrawClipAssetGui()
 {
     if (!(this.m_SelectedPlayableAssetsInspector == null))
     {
         this.m_IsClipAssetInspectorExpanded = EditorGUILayout.FoldoutTitlebar(this.m_IsClipAssetInspectorExpanded, this.m_ClipAssetTitle, false);
         if (this.m_IsClipAssetInspectorExpanded)
         {
             EditorGUILayout.Space();
             EditorGUI.set_indentLevel(EditorGUI.get_indentLevel() + 1);
             this.ShowPlayableAssetInspector();
             EditorGUI.set_indentLevel(EditorGUI.get_indentLevel() - 1);
         }
     }
 }