protected void DrawClipAssetGui() { if (!(this.m_SelectedPlayableAssetsInspector == null)) { this.m_IsClipAssetInspectorExpanded = EditorGUILayout.FoldoutTitlebar(this.m_IsClipAssetInspectorExpanded, this.m_ClipAssetTitle, false); if (this.m_IsClipAssetInspectorExpanded) { EditorGUILayout.Space(); EditorGUI.set_indentLevel(EditorGUI.get_indentLevel() + 1); this.ShowPlayableAssetInspector(); EditorGUI.set_indentLevel(EditorGUI.get_indentLevel() - 1); } } }