Exemplo n.º 1
0
        public override void Initialize()
        {
            base.Initialize();
            float       width  = graphics.camera.screenWidth / graphics.camera.scale;
            float       height = graphics.camera.screenHeight / graphics.camera.scale;
            EditorInput input  = tileEngine.inputComponent as EditorInput;



            egl.size     = new Vector2(width, .25f * height);
            egl.location = new Vector2(0, .75f * height);
            egl.Initialize();



            egl.pack();
            current = egl;
            focus   = current;
        }