Exemplo n.º 1
0
 public bool ChangeState(E_M2_STATES state)
 {
     return(M2SceneNode_changeState(pointer, state));
 }
Exemplo n.º 2
0
 public static extern void Player_rideOnModel(IntPtr player, int npcid, E_M2_STATES state);
Exemplo n.º 3
0
 public bool IsStateValid(E_M2_STATES state)
 {
     return(M2SceneNode_isStateValid(pointer, state));
 }
Exemplo n.º 4
0
 public bool IsStateValid(E_M2_STATES state)
 {
     return(m2Fsm_isStateValid(pointer, state));
 }
Exemplo n.º 5
0
 public bool ChangeState(E_M2_STATES state)
 {
     return(m2Fsm_changeState(pointer, state));
 }
Exemplo n.º 6
0
 public static extern bool m2Fsm_changeState(
     IntPtr fsm,
     E_M2_STATES state);
Exemplo n.º 7
0
 public static extern bool m2Fsm_isStateValid(
     IntPtr fsm,
     E_M2_STATES state);
 public static extern bool M2SceneNode_changeState(
     IntPtr node,
     E_M2_STATES state);
 public static extern bool M2SceneNode_isStateValid(
     IntPtr node,
     E_M2_STATES state);
Exemplo n.º 10
0
 public void RideOnModel(int npcid, E_M2_STATES state)
 {
     Player_rideOnModel(pointer, npcid, state);
 }