public bool ChangeState(E_M2_STATES state)
 {
     return(M2SceneNode_changeState(pointer, state));
 }
Exemple #2
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 public static extern void Player_rideOnModel(IntPtr player, int npcid, E_M2_STATES state);
 public bool IsStateValid(E_M2_STATES state)
 {
     return(M2SceneNode_isStateValid(pointer, state));
 }
Exemple #4
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 public bool IsStateValid(E_M2_STATES state)
 {
     return(m2Fsm_isStateValid(pointer, state));
 }
Exemple #5
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 public bool ChangeState(E_M2_STATES state)
 {
     return(m2Fsm_changeState(pointer, state));
 }
Exemple #6
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 public static extern bool m2Fsm_changeState(
     IntPtr fsm,
     E_M2_STATES state);
Exemple #7
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 public static extern bool m2Fsm_isStateValid(
     IntPtr fsm,
     E_M2_STATES state);
 public static extern bool M2SceneNode_changeState(
     IntPtr node,
     E_M2_STATES state);
 public static extern bool M2SceneNode_isStateValid(
     IntPtr node,
     E_M2_STATES state);
Exemple #10
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 public void RideOnModel(int npcid, E_M2_STATES state)
 {
     Player_rideOnModel(pointer, npcid, state);
 }