public bool ChangeState(E_M2_STATES state) { return(M2SceneNode_changeState(pointer, state)); }
public static extern void Player_rideOnModel(IntPtr player, int npcid, E_M2_STATES state);
public bool IsStateValid(E_M2_STATES state) { return(M2SceneNode_isStateValid(pointer, state)); }
public bool IsStateValid(E_M2_STATES state) { return(m2Fsm_isStateValid(pointer, state)); }
public bool ChangeState(E_M2_STATES state) { return(m2Fsm_changeState(pointer, state)); }
public static extern bool m2Fsm_changeState( IntPtr fsm, E_M2_STATES state);
public static extern bool m2Fsm_isStateValid( IntPtr fsm, E_M2_STATES state);
public static extern bool M2SceneNode_changeState( IntPtr node, E_M2_STATES state);
public static extern bool M2SceneNode_isStateValid( IntPtr node, E_M2_STATES state);
public void RideOnModel(int npcid, E_M2_STATES state) { Player_rideOnModel(pointer, npcid, state); }