private void RemindDungeonMasterTimer_Elapsed(object sender, ElapsedEventArgs e)
        {
            TimeSpan timeSpanSinceCardPlay = DateTime.Now - timeActivated;

            DungeonMasterApp.TellDungeonMaster($"Reminder caulfielder: The \"{CardName}\" stampede card was activated {(int)timeSpanSinceCardPlay.TotalSeconds} seconds ago. Target the players/NPCs in the path and roll their dexterity saving throws!");
        }