public override void Activate()
        {
            string weatherKeyword = Expressions.GetStr((string)Args[1]);

            DungeonMasterApp.ShowWeather(weatherKeyword);
            if (DungeonMasterApp.Game.InCombat)
            {
                CreateInCombatAlarm();
            }
            else
            {
                DungeonMasterApp.Game.EnterCombat += Game_EnterCombat;
                DungeonMasterApp.Game.CreateAlarm(STR_WeatherEventOneMinute, DndTimeSpan.OneMinute, OneMinuteIsDone);
            }
        }
 private void Finish()
 {
     IsDone = true;
     DungeonMasterApp.ShowWeather("None");
 }