private void RemindDungeonMasterTimer_Elapsed(object sender, ElapsedEventArgs e) { TimeSpan timeSpanSinceCardPlay = DateTime.Now - timeActivated; DungeonMasterApp.TellDungeonMaster($"Reminder caulfielder: The \"{CardName}\" stampede card was activated {(int)timeSpanSinceCardPlay.TotalSeconds} seconds ago. Target the players/NPCs in the path and roll their dexterity saving throws!"); }