Exemplo n.º 1
0
    private void Start()
    {
        disableMan = GameObject.FindGameObjectWithTag("DisableController").GetComponent <DisableManager>();

        //Inventory Slots
        slot = slots.GetComponentsInChildren <Slot>();

        //Equippment slots in inventory
        eqSlot = eqSlots.GetComponentsInChildren <Slot>();

        //Where to put models of equippment
        eq = GameObject.FindGameObjectsWithTag("EQ");
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        Reading                 = false;
        player                  = this.gameObject;
        playerCenter            = player.transform.position;
        cameraManagerGameObject = GameObject.FindGameObjectWithTag("CameraManager");
        cameraManagerScript     = cameraManagerGameObject.GetComponent <CameraManager>();
        GameObject InventoryManager = GameObject.FindGameObjectWithTag("InventoryManager");
        GameObject disableObject    = GameObject.FindGameObjectWithTag("Disable");

        disable   = disableObject.GetComponent <DisableManager>();
        inventory = InventoryManager.GetComponent <InventoryManager>();
        GameObject soundFX = GameObject.FindGameObjectWithTag("SoundEffects");

        soundEffects = soundFX.GetComponent <AudioSource>();
    }
Exemplo n.º 3
0
    // Use this for initialization
    private void Start()
    {
        inventoryManager = GameObject.FindGameObjectWithTag("InventoryManager");
        GameObject disableObject = GameObject.FindGameObjectWithTag("Disable");

        disable    = disableObject.GetComponent <DisableManager>();
        trigDialog = GetComponent <SimpleDialogTrigger>();
        Wardrobe   = GameObject.FindGameObjectWithTag("Wardrobe");
        GameObject soundFX = GameObject.FindGameObjectWithTag("SoundEffects");

        soundEffects      = soundFX.GetComponent <AudioSource>();
        soundEffects.clip = breakingGlass;
        soundEffects.Play();


        StartCoroutine(OpeningScene());
    }
Exemplo n.º 4
0
    void Start()
    {
        fatigueSlider.maxValue = fatigueMax;
        fatigueSlider.value    = fatigueMax;

        hpSlider.maxValue = hpMax;
        hpSlider.value    = hpMax;

        thirstSlider.maxValue = thirstMax;
        thirstSlider.value    = thirstMax;

        hungerSlider.maxValue = hungerMax;
        hungerSlider.value    = hungerMax;

        staminaSlider.maxValue = stamMaxNorm;
        staminaSlider.value    = stamMaxNorm;

        stamFallRate   = 1;
        stamRegainRate = 1;

        charController   = GetComponent <CharacterController>();
        playerController = GetComponent <FirstPersonController>();
        disableManager   = GameObject.FindGameObjectWithTag("DisableController").GetComponent <DisableManager>();
    }
Exemplo n.º 5
0
 void Start()
 {
     disableManager  = GameObject.FindGameObjectWithTag("DisableController").GetComponent <DisableManager> ();
     dayNightManager = GameObject.FindGameObjectWithTag("DayNightManager").GetComponent <DayNightManager> ();
 }
Exemplo n.º 6
0
    void Awake()
    {
        dm = GameObject.FindGameObjectWithTag("DisableController").GetComponent <DisableManager> ();

        dm.EnablePlayer();
    }