private void Start() { disableMan = GameObject.FindGameObjectWithTag("DisableController").GetComponent <DisableManager>(); //Inventory Slots slot = slots.GetComponentsInChildren <Slot>(); //Equippment slots in inventory eqSlot = eqSlots.GetComponentsInChildren <Slot>(); //Where to put models of equippment eq = GameObject.FindGameObjectsWithTag("EQ"); }
// Use this for initialization void Start() { Reading = false; player = this.gameObject; playerCenter = player.transform.position; cameraManagerGameObject = GameObject.FindGameObjectWithTag("CameraManager"); cameraManagerScript = cameraManagerGameObject.GetComponent <CameraManager>(); GameObject InventoryManager = GameObject.FindGameObjectWithTag("InventoryManager"); GameObject disableObject = GameObject.FindGameObjectWithTag("Disable"); disable = disableObject.GetComponent <DisableManager>(); inventory = InventoryManager.GetComponent <InventoryManager>(); GameObject soundFX = GameObject.FindGameObjectWithTag("SoundEffects"); soundEffects = soundFX.GetComponent <AudioSource>(); }
// Use this for initialization private void Start() { inventoryManager = GameObject.FindGameObjectWithTag("InventoryManager"); GameObject disableObject = GameObject.FindGameObjectWithTag("Disable"); disable = disableObject.GetComponent <DisableManager>(); trigDialog = GetComponent <SimpleDialogTrigger>(); Wardrobe = GameObject.FindGameObjectWithTag("Wardrobe"); GameObject soundFX = GameObject.FindGameObjectWithTag("SoundEffects"); soundEffects = soundFX.GetComponent <AudioSource>(); soundEffects.clip = breakingGlass; soundEffects.Play(); StartCoroutine(OpeningScene()); }
void Start() { fatigueSlider.maxValue = fatigueMax; fatigueSlider.value = fatigueMax; hpSlider.maxValue = hpMax; hpSlider.value = hpMax; thirstSlider.maxValue = thirstMax; thirstSlider.value = thirstMax; hungerSlider.maxValue = hungerMax; hungerSlider.value = hungerMax; staminaSlider.maxValue = stamMaxNorm; staminaSlider.value = stamMaxNorm; stamFallRate = 1; stamRegainRate = 1; charController = GetComponent <CharacterController>(); playerController = GetComponent <FirstPersonController>(); disableManager = GameObject.FindGameObjectWithTag("DisableController").GetComponent <DisableManager>(); }
void Start() { disableManager = GameObject.FindGameObjectWithTag("DisableController").GetComponent <DisableManager> (); dayNightManager = GameObject.FindGameObjectWithTag("DayNightManager").GetComponent <DayNightManager> (); }
void Awake() { dm = GameObject.FindGameObjectWithTag("DisableController").GetComponent <DisableManager> (); dm.EnablePlayer(); }