Exemplo n.º 1
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 public static void Log(object message, UnityEngine.Object context)
 {
     DebugExecution.AddLog(LogType.Log, message.ToString(), "ALL");
     DebugConsole.Log(message);
 }
Exemplo n.º 2
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 public static void LogError(object message)
 {
     DebugExecution.AddLog(LogType.Error, message.ToString(), "ALL");
     DebugConsole.LogError(message);
 }
Exemplo n.º 3
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 public static void Log(object message, string messagegroup)
 {
     DebugExecution.AddLog(LogType.Log, message.ToString(), messagegroup);
     DebugConsole.Log(message, messagegroup);
 }
Exemplo n.º 4
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 public static void SystemLogException(string message, string stackTrace)
 {
     DebugExecution.AddSystemLog(LogType.Exception, message, stackTrace, "ALL");
     DebugConsole.LogError(message);
 }
Exemplo n.º 5
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 public static void SystemLogWarning(string message, string stackTrace)
 {
     DebugExecution.AddSystemLog(LogType.Warning, message, stackTrace, "ALL");
     DebugConsole.LogWarning(message);
 }
Exemplo n.º 6
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 public static void LogCommand(object message)
 {
     DebugExecution.AddLog(LogType.Log, message.ToString(), "_Command");
     DebugConsole.LogCommand(message);
 }
Exemplo n.º 7
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 public static void LogWarning(object message)
 {
     DebugExecution.AddLog(LogType.Warning, message.ToString(), "ALL");
     DebugConsole.LogWarning(message);
 }