Example #1
0
 public static void Log(object message, UnityEngine.Object context)
 {
     DebugExecution.AddLog(LogType.Log, message.ToString(), "ALL");
     DebugConsole.Log(message);
 }
Example #2
0
 public static void LogError(object message)
 {
     DebugExecution.AddLog(LogType.Error, message.ToString(), "ALL");
     DebugConsole.LogError(message);
 }
Example #3
0
 public static void Log(object message, string messagegroup)
 {
     DebugExecution.AddLog(LogType.Log, message.ToString(), messagegroup);
     DebugConsole.Log(message, messagegroup);
 }
Example #4
0
 public static void SystemLogException(string message, string stackTrace)
 {
     DebugExecution.AddSystemLog(LogType.Exception, message, stackTrace, "ALL");
     DebugConsole.LogError(message);
 }
Example #5
0
 public static void SystemLogWarning(string message, string stackTrace)
 {
     DebugExecution.AddSystemLog(LogType.Warning, message, stackTrace, "ALL");
     DebugConsole.LogWarning(message);
 }
Example #6
0
 public static void LogCommand(object message)
 {
     DebugExecution.AddLog(LogType.Log, message.ToString(), "_Command");
     DebugConsole.LogCommand(message);
 }
Example #7
0
 public static void LogWarning(object message)
 {
     DebugExecution.AddLog(LogType.Warning, message.ToString(), "ALL");
     DebugConsole.LogWarning(message);
 }