//References the Center_Object and the Data_Manager on it
    void Start()
    {
        Center_Object       = GameObject.FindGameObjectWithTag("Center_Object");
        data_manager_script = Center_Object.GetComponent <Data_Manager>();

        //Adds jobs to the jobs list
        data_manager_script.Change_Jobs(0, max_employed);
    }
Exemplo n.º 2
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    void Start()
    {
        //References some objects in the game
        Center_Object       = GameObject.FindGameObjectWithTag("Center_Object");
        data_manager_script = Center_Object.GetComponent <Data_Manager>();

        //Sets up the time delay
        next_time = Time.time + add_time;

        //Calculates the size of the farm
        area = (gameObject.transform.localScale.x) * (gameObject.transform.localScale.z);
        //Makes the max_employed propotrional to a 25th of the area
        max_employed = Mathf.Ceil(area / 25);

        //Adds the jobs to the list
        data_manager_script.Change_Jobs(2, max_employed);
    }