Exemplo n.º 1
0
 public void ExecuteTaskAndUpdateWorldState()
 {
     // grab crate near you
     Collider[] colliders = Physics.OverlapSphere((Vector3)WorldState.get(7), 4f);
     // we pick the first crate that comes in our overlapsphere
     foreach (Collider c in colliders)
     {
         if (c.transform.name.Contains("Crate"))
         {
             // will this work? yes :)
             Crate crate = c.gameObject.GetComponent <Crate>();
             // throw at current destination of player
             crate.ThrowCrate((Vector3)WorldState.get(8));
             return; // otherwise we throw all the nearby crates
         }
     }
 }