Exemplo n.º 1
0
 void CheckForPickup()
 {
     if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.Space))
     {
         if (crate != null)
         {
             if (isCarrying)
             {
                 // we're already carrying the crate, so drop it
                 crate.transform.parent = null;
                 isCarrying             = false;
                 bool onChute = spawnManager.chuteBounds.Contains(crate.transform.position);
                 if (onChute)
                 {
                     spawnManager.CrateDelivered(crate);
                     crate = null;
                 }
             }
             else
             {
                 // otherwise pick up the crate
                 crate.PickedUp();
                 crate.transform.parent = this.transform;
                 isCarrying             = true;
             }
         }
         else
         {
             // no crate
             no_crate.Play();
         }
     }
 }